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Wasteland 3 exoskeleton armor
Wasteland 3 exoskeleton armor










wasteland 3 exoskeleton armor

Sure in the first round you get to build 8 combo on an enemy and wreck them, but then youre still standing in melee range for enemy turn and just get slaughtered. You lose the 15% crit from Commandant helm, and you lose all kinds of survivability. If you cannot wear Armor, you lose up to 0.5 Combat Speed (at lvl 12) from your modded pants which means reaching your enemy costs an extra AP.

wasteland 3 exoskeleton armor

I know that "Death Wish" Quirk is an option to make your AP 14 and throw out 3 more punches, however I find this trade off not worth it. 5 hits later you have 5 combo, use Demoralize, then Shaolin Surprise. With all that, running from your side to the enemy side shouldnt take more than 2 AP, leaving you with with 9, and since Flurry of Blows reduces all punch costs by 1 (avoid those 3AP weapons unless you really have no option), every time you punch you spend just 1 AP. 3 to 3.5 Combat Speed depending on your gear mods. Get Demoralized along the way from Leadership.Īt level 12, I went and did the Slave Catcher quest and got my reward of Power Gauntlet and Commandant's Helm.Īt this point, your Crit should be about 41%, it can be 47 if your party member has Spirit Animal perk and Major Tom is following your Brawler. Shaolin Surprise is your main damage and lower levels, but the goal is Flurry of Blows as early as you can. Perks: Get all the perks in Brawl tree first.

wasteland 3 exoskeleton armor

Combat Speed on pants, Crit on helm, and Dmg + Crit on weapon. Get Str and Coor to 6, then max out Coordination, follow by Speed, follow by Stre. Ideally you get 10 Brawl and 5 Leader by lvl 12, maybe 13. The main focus is to get Brawling to 10 as soon as you can while getting Leadership to 5 by lvl 8. Skill: Brawling, Leadership and 1 extra skill, something you dont mind staying low lvl for a while like Armor modding. I have yet to face an enemy where I get to have 10 combos to do a massive Shaolin combo.Īt lvl 1: 4 Coor, 1 Luck, 1 Aware, 4 Str, 6 Spd, 4 Int, 1 Char. He then can proceed to stand there and take abuse from multiple enemies, or aoe stun them. Dealing over a thousand damage in 1 round, and about half of it is from Shaolin Surprise. So for example, if you equip a Savage Armor that requires a 5 Strength, but you're only 4, you can still use it but you'll be penalized with negative effects such as a less speed to move, Actions Points, and more.My guy can run across an entire field at the cost of maybe 2-3 AP, then punch an enemy 5-6 times, follow by a demoralize, then cap off with a Shaolin Surprise combo. This doesn't mean that you can't equip armor that don't meet your Strength level, you can, however, still equip armor at the result of armor penalties when it is used in combat. NOTE: Each Armor requires a certain level of Strength in order for the character to be able to equipped it. Grants +27 Armor and its part of the Exoskeleton Armor Set. Each armor's stats and/or effects can be changed or upgraded by slotting Armor Mods.Ī heavy hydraulic exoskeleton that provides both significant protection to the wearer, as well as increases their effective physical strength. Exoskeleton Chest Armor requires 7 Strength and 3 Weird Science. Exoskeleton Chest Armor is a Chest Armor in Wasteland 3.












Wasteland 3 exoskeleton armor